Lemmings
From iPodLinux
Status Update page for Lemmings, PodPool and PodGolf. For the latest on the physics engines, check out this topic in the forums.
Last Updated: 4/23/06
Contents |
PodPool
Recent PodPool Changes
PodPool has sucessfully compiled into Podzilla! Graphics
are drawn. One of the test balls bounces against opposite
sides of the table.
PodPool is looking promising.
PodPool Control Scheme
- Wheel Counterclockwise: Rotates the cue left.
- Wheel Clockwise: Rotates the cue right.
- Action(held): builds up force. Release to hit the cueball.
- Menu: Quits.
PodPool Screenshots
http://img237.imageshack.us/img237/9875/photopool7li.png
This is a PodPool photo table graphic. This graphic will be used for the photo. Created by wendt(Thanks!).
http://img46.imageshack.us/img46/406/podpoolscrnshot6bt.png
This is the latest screenshot for podpool. It's not impressive, but more is going on than what's shown.
PodGolf
Recent PodGolf Changes
Physics engine in progress
PodGolf Control Scheme
- Wheel Counterclockwise: Rotates the direction that you're hitting the ball left.
- Wheel Clockwise: Rotates the direction that you're hitting the ball right.
- Action(Held down. Tap once for a short hit.): Builds up force. Release it to swing.
- Menu: Quits.
PodGolf Level Editor (paused)
Almost complete.
Level Editor Control Scheme
- Fast Forward: Select next terrain option
- Rewind: Select previous terrain option
- Wheel clockwise: move cursor left
- Wheel counterclockwise: move cursor right
- Play: makes the wheel move the cursor up and down instead of left and right
- Select: Put the current terrian option in the current area of the cursor
- Menu: Brings up a menu where you can open and save levels. You can also quit from the editor from here
Lemmings
Recent Lemmings Changes (temporarily paused for physics engine)
Savegame loader/saver should work
Lemmings Control Scheme
- Fast Forward: select next action
- Rewind: select previous action
- Wheel clockwise: select next lemming(denoted by an arrow over the lemming)
- Wheel counterclockwise: select previous lemming
- Select: Assign the selected action to the selected lemming
- Play: pauses or resumes gameplay
- Menu: exits game. Saves progress.
When the game is exited, the current level is saved, so no codes are needed.
Lemmings Level Editor
Almost done. Issues: Putting down an empty block doesn't draw right,
but it saves fine. For some odd reason, the cursor isn't drawn.
Level Editor Control Scheme
- Fast Forward: Select next terrain option
- Rewind: Select previous terrain option
- Wheel clockwise: move cursor left
- Wheel counterclockwise: move cursor right
- Play: makes the wheel move the cursor up and down instead of left and right
- Select: Put the current terrian option in the current area of the cursor
- Menu: Brings up a menu where you can open and save levels. You can also quit from the editor from here
Lemmings Screenshot
http://img92.imageshack.us/img92/6020/blurrylemmingscreenshot1ri.png
An incredibly blurry lemmings screenshot. It was taken a few months ago, so it doesn't reflect current progress.
Summary of the games/demos
Physics Demo: The original demo code was basically garbage, so the actual engines are being worked on. The demo has been scrapped.
Lemmings: Aid a group of adorable lemmings to reach the end of the level while avoiding dangers. Original version of the games came out in the mid to early 90s. This version for ipodlinux has been coded from scratch.The levels are saved in a folder where the game can get to them. The editor will be run in podzilla, allowing for level creation and playing without computer contact.
PodPool: A pool/billiards game for the iPod. Coded from scratch. Initial physics will not be the best possible, the importance is getting the physics concepts down. After the initial release, the physics will become better.
PodGolf: A golf game for the iPod. Works like normal golf, with scoring and everything. Coded from scratch. Will have a level editor that can be used to edit and create levels. The levels are saved in a folder where the game can get to them. The editor will be run in podzilla, allowing for level creation and playing without computer contact.
People who have helped me out
- Josh (physics, giving me a shell account)
- Jonrelay (physics)
- Nappers (physics)
- wendt (Graphics)
- miz dawg (Compiling)
- conorkirk1 (Attempted help with physics code)
- FutureYANKEE (used to compile)
Questions and Comments
Questions or comments should be directed to ichaelmay8 in the forums, or ichaelmay8@yahoo.com.
I can also be contacted on AIM: ichaelmay8
Source + Graphics
PodPool: Sourcepodpool.zip
Lemmings: Sourcelemmings.zip